1/14/2024 0 Comments Hedonic motivation![]() The results show that perceived usefulness, perceived ease of use, enjoyment and control all have a significant positive relationship with behavioural intention of use and focused immersion which indicates that the acceptance of Gamified Learning Environment could serve as a new educational tool to expedite the improvement of pedagogical and instructional technology. In this study, a model was developed and tested using a Structure Equation Modelling technique. This study addresses perception and usage of gamified learning environment from hedonic motivation perspective through incorporating the Hedonic-Motivation System Adoption Model to Gamified Learning Environment. This gives a widespread popularity by deploying Gamification in to present day curriculum as part of a new educational technology tool. ![]() Abstract: The acceptance of gamified learning environment is rapidly becoming inevitable in educational learning environment.
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